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As Game Designer :
-Define the different interaction
-Game Concept
-Balance
Reverse
Made with Jules-Ismaël Tien, Hadrien Auvray, Nicolas Bechazi
Made with Unreal Engine 4
Reverse is a puzzle game, the player controls 2 entities they can make them swap or control only one entity. However the 2 entities can't go too far from each other.
Each entity have specific traits , like their weight which enable the blue to double jump ( the lightest ) or the red to make some Level Design elements to fall by being on them .
As Programmer :
-First project on Unreal
-Make a specific player controller ( for 2 entities )
-Use a specific gamemode
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