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As Game Designer : 

-Define the different interaction 

-Game Concept

-Balance 

Reverse

Made with Jules-Ismaël Tien, Hadrien Auvray, Nicolas Bechazi

Made with Unreal Engine 4

Reverse  is a puzzle game, the player controls 2 entities they can make them swap or control only one entity. However the 2 entities can't go too far from each other.

Each entity have specific traits , like their weight which enable the blue to double jump ( the lightest ) or the red to make some Level Design elements to fall by being on them . 

As Programmer : 

-First project on Unreal

-Make a specific player controller ( for 2 entities )

-Use a specific gamemode

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