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Made with Valentin Betrancourt, Axel Chatelain, Elisa Knopp, Alice Fernadez, Thomas Dupriez, Capucine Toussaint, Hugo Bonte, Samuel Basset, Timothé Dauplay, Mathieu Desmarchelier, Emilie Reineke
Made with Unity
As Gameplay Programmer :
-Made AI Behaviour with preview
-Made Tile behaviour which influenced AI Behaviour
-Combined AI Behaviour and Tiles behaviour in a system so I could add more tiles without struggling
TACTIBO is a tactical turn based game we made in 2 weeks.
In Tactibo the player leads 3 heroes through different trials.
On Tactibo I worked as Gameplay Programmer (AI and Level Design features) and also as a tool Programmer ( Level Editor and AI Pattern Editor.
Working on tactibo was a great and instructive experience because in short period of time I had to develop Level Design features, AI's and Tools.
As Tool Programmer:
-Made a Level Editor (with options to load and save templates)
-Made an AI Pattern Editor (link to AIs' patterns page)
-Managed my time to make tools suitable for Game Designers without
spending too much time on it
Overview
Level Editor
TACTIBO
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