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Made with Unity

As Gameplay Programmer :

-Made AI Behaviour with preview

-Made Tile behaviour which influenced AI Behaviour

-Combined AI Behaviour and Tiles behaviour in a system so I could add more tiles without struggling

TACTIBO is a tactical turn based game  we made in 2 weeks.

In Tactibo the player leads 3 heroes through different trials.

On Tactibo I worked as Gameplay Programmer (AI and Level Design features) and also as a tool Programmer ( Level Editor and AI Pattern Editor.

 

Working on tactibo was a great and instructive experience because in short period of time I had to develop Level Design features, AI's and Tools.

As Tool Programmer: 

-Made a Level Editor (with options to load and save templates)

-Made an  AI Pattern Editor (link to AIs' patterns page)

-Managed my time to make tools suitable for Game Designers without 

spending too much time on it 

Overview

Level Editor

TACTIBO

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