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Present
Made with Clara Wimmer
Made with Unity
Presents is a WarioWare Game .
Each game last 20 seconds.
There is 3 levels of difficulty .
The player has to find the "desired present" before the end of the game. They can drag and drop presents to find it , when they find "the desired present" they must validate it by dragging it on the glowing present (which has the same packaging than the desired present ).
The player embodies a kid who is searching for " the desired present", but there are too many presents and their dad wakes up soon, they have to hurry.
In this game I want to play with players's feeling. I want them to be in the rush , then surprised and finally relieved.
I try to achieve this by playing on players' perception each present has a packaging with 3 traits : a main color , a pattern and a pattern color.
The player could confound different packagings because of that. So when Players find "the desired present" they feel a bit surprised but they have to validate it in order to win , the validation phase gives the player a relieving feeling.
As Programmer :
- First time as solo programmer in a project
-Work on a drag & drop feature with physics/collisions
As Game Designer :
-Make & Balance a mini game with 3 levels of difficulty
-Work on players' perception & feelings
As VFX artist :
-Make VFX to give feedback to the player
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