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Present

Made with Clara Wimmer

Made with Unity

Presents is a WarioWare Game .

Each game last 20 seconds.

There is 3 levels of difficulty .

The player has to find the "desired present" before the end of the game. They can drag and drop presents to find it , when they find "the desired present" they must validate it by dragging it on the glowing present (which has the same packaging than the desired present ).

The player embodies a kid who is searching for " the desired present", but there are too many presents and their dad wakes up soon, they have to hurry. 

In this game I want to play with players's feeling. I want them to be in the rush , then surprised and finally relieved.

 

I try to achieve this by playing on players'  perception each present has a packaging with 3 traits : a main color , a pattern and a pattern color.

The player could confound different packagings because of that. So when Players find "the desired present" they feel a bit surprised but they have to validate it in order to win , the validation phase gives the player a relieving feeling.  

As Programmer  : 

- First time as solo programmer in a project 

-Work on a drag & drop feature with physics/collisions 

As Game Designer : 

-Make & Balance a mini game with 3 levels of difficulty 

-Work on players' perception & feelings 

As VFX artist :

-Make VFX to give feedback to the player 

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