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Level 1 :
In this level we want the player to learn how the controller work , there is only few structure in order to make the navigation easy and make objectives easy to find .
Moreover we place a least one Level Design's Modules (on obvious positions ) to teach to the player how to interact with those.
Level 2 :
This Level was made to challenge the player on his sense of the direction. There is a lot structure which are turn upside down.
I place the crystals to enable they ray to guide the player in the level .
Level 3 :
It's the last level of the demo , here we challenge the player on his mastery of the Controller . This level is greatest of the 3 level , Moreover it's split on different parts in order to go from on part to an other the player will have to manage his speed .
Level Design's Modules
Sea of Clouds
It enable the player to regain altitude if he need it ( all levels can be completed without using the sea of clouds).
Crystal
They are micro loop's objectives , they enable the player to open the portal.
Portal
It's a macro loop's objective , the player open it by activating all Crystal , by passing through it the player go to the next level.
Sea of Clouds
It enable the player to regain altitude if he need it ( all levels can be completed without using the sea of clouds).
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LD
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