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Level 1 :

In this level we want the player to learn how the controller work , there is only few structure in order to make the navigation easy and make objectives easy to find .

Moreover we place a least one Level Design's Modules (on obvious positions ) to teach to the player how to interact with those.  

Level 2 :

This Level was made to challenge the player on his sense of the direction. There is a lot structure which are turn upside down.

I place the crystals to enable they ray to guide the player in the level .

Level 3 :

It's the last level of the demo , here we challenge the player on his mastery of the Controller . This level is greatest of the 3 level , Moreover it's split  on different parts in order to go from on part to an other the player will have to manage his speed .

Level Design's Modules

LD
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