top of page
JIVANA
Made with Elisa Knopp, Hugo Ducrocq, Lena Loth, Maximilien Fouchou-Lapeyrade, Alexandre Breton, Geoffrey Pineau, Robin Seignolles, Timothé Dauplay, Nassim Lougrada, Florian Hervieux.
Made with Unreal Engine 4
JIVANA is a adventure solo game where the player embodies Aelis, a water priestess, which have the ability to manipulate water.
On Jivana I worked as Gameplay Programmer (Level Design features and Water Manipulation features) and also as Technical / VFX Artist.
Jivana is my graduation project and it was an awesome experience to work on this project. Because I could make R&D on several features of the game. By doing so I could mix my skill as Developer and as Technical Artist, it was a super instructive and enjoyable year with a great team.
As Gameplay Programmer :
-R&D of the Plants Growth System
-R&D on water flux's trajectories and impacts
-R&D on the Cataclysme
-Development of the Interatif Foliage System
-Development of the Mecanisme System
As Technical / VFX artist:
-VFX on plants Growth
-Made Static Water / River / Water fall Shaders
-Made Water VFX
bottom of page